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java.lang.Object | +--LGames.Symbols
The Symbols class stores and manages lexical elements. It contains a list of meanings and functions to guide the hearer's interpretation and adaptation.
Copyright (c) 2004 Paul Vogt
| Constructor Summary | |
Symbols()
Empty constructor |
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Symbols(int id)
Constructs a symbol, specifying only the id. |
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Symbols(int id,
java.lang.String f)
Constructs a symbol, specifying the form and ID |
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| Method Summary | |
boolean |
equals(java.lang.Object s)
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java.lang.String |
getForm()
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int |
getID()
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java.lang.String |
toString()
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| Methods inherited from class java.lang.Object |
clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
public Symbols()
public Symbols(int id,
java.lang.String f)
id - the IDf - the specified form.public Symbols(int id)
id - the ID of the new Symbol| Method Detail |
public java.lang.String getForm()
public int getID()
public java.lang.String toString()
toString in class java.lang.Objectpublic boolean equals(java.lang.Object s)
equals in class java.lang.Object
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